CHEN Kan

Email: kchenkan`at'gmail.com
           kan.chen`at'singaporetech.edu.sg

I develop algorithms and applications to empower visual communications. My background is a Graphics Engineer with more than ten years of experience in building visual computing applications, such as game, visualization, and web applications.

This page shows some of my research works. My research interests include computer graphics, game development, computer vision, and human-computer interaction.

Until man duplicates a blade of grass, nature can laugh at his so-called scientific knowledge. —Thomas Edison

Education
Ph.D in Computer Science and Engineering, Nanyang Technological University (NTU), 2017
M.Eng in Computer Engineering, Nanyang Technological University (NTU), 2010
B.Comp (Honours) in Computer Science, Minor in Mathematics, National University of Singapore (NUS), 2007
Working Experiences
Assistant Professor, Singapore Institute of Technology, 2022.2-present
Assistant Professor, BNU-HKBU United International College, 2021.9-present
Research Scientist, Fraunhofer Singapore, 2017.6-2021.8
Assistant Professor, DigiPen Institute of Technology Singapore, 2016.8-2017.4
Research Engineer, Fraunhofer IDM@NTU, 2011.10-2016.7
Game Programmer, Tecmo Koei, 2011.3-2011.10
Game Programmer, TQ Global, 2007.8-2011.3
Selected Publications    Google Scholar

Xingzi Zhang, Kan Chen, Henry Johan, Marius Erdt. "SLOD2+WIN: semantics-aware addition and LoD of 3D window details for LoD2 CityGML models with textures." The Visual Computer (TVC), Online, pages 1–19, 2024.
Paper    Video

Christoph Schinko, Lin Shao, Johannes Mueller-Roemer, Daniel Weber, Xingzi Zhang, Eugene Lee, Bastian Sander, Alexander Steinhardt, Volker Settgast, Kan Chen, Marius Erdt, Eva Eggeling. "Accelerated Airborne Virus Spread Simulation: Coupling Agent-Based Modeling with GPU-Accelerated Computational Fluid Dynamics." International Conference on Computer Graphics Theory and Applications (GRAPP) (Best Poster Award), 278-285, 2022.
Paper    Link

Qian Sun, Yan Chen, Wenyuan Tao, Han Jiang, Mu Zhang, Kan Chen, Marius Erdt. "A GAN-based approach toward architectural line drawing colorization prototyping." The Visual Computer (TVC), Volume 38, pages 1283–1300, 2022.
Paper

Alex Zhang, Kan Chen, Henry Johan, Marius Erdt. "High-performance adaptive texture streaming and rendering of large 3D cities." The Visual Computer (TVC), Volume 38, pages 1245–1262, 2022.
Paper    Video

Kan Chen, Henry Johan, Marius Erdt. "Appearance-Driven Conversion of Polygon Soup Building Models with Level of Detail Control for 3D Geospatial Applications." Advanced Engineering Informatics (ADVEI), Volume 28, pages 101049, 2020.
Paper    Video

Kan Chen, Eugene Lee. "A Two-Point Map-Based Interface for Architectural Walkthrough." IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019. (Poster).
Paper    Video

Wentao Cheng, Weisi Lin, Kan Chen, Xinfeng Zhang. "Cascaded Parallel Filtering for Memory Efficient Image-based Localization." IEEE International Conference on Computer Vision (ICCV), pages 1032-1041, 2019.
Paper

Wentao Cheng, Kan Chen, Weisi Lin, Michael Goesele, Xinfeng Zhang, Yabin Zhang. "Two-stage Outlier Filtering Framework for City-Scale Localization using 3D SfM Point Clouds." IEEE Transactions on Image Processing (TIP), Volume 28, No. 10, pages 4857-4869, 2019.
Paper

Kan Chen, Henry Johan. "Interactive authoring of bending and twisting motions of short plants using hand gestures." Computer Animation and Virtual Worlds (CAVW), Volume 28, Issue 6, 2017.
Paper    Video

Kan Chen, Henry Johan. "Animating 3D Vegetation in Real-time Using a 2D Approach." ACM Symposium on Interactive 3D Graphics and Games (I3D), pages 69-76, 2015.
Paper    Video

Kan Chen, Henry Johan. "A Simple Method to Animate Vegetation in Images Using Simulation-guided Grid-based Warping." International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics) pages 244-251, 2013.
Paper    Video

Kan Chen, Henry Johan, Wolfgang Mueller-Wittig. "Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation." ACM Symposium on Interactive 3D Graphics and Games (I3D), pages 145-152, 2013.
Paper    Video

Kan Chen, Henry Johan. "Real-time Continuum Grass." IEEE Virtual Reality (VR), pages 227-234, 2010. (Long paper, acceptance rate: 19%)
Paper    Video

Kan Chen, Henry Johan. "Real-time Animation of Grass." ACM Symposium on Interactive 3D Graphics and Games (I3D), 2009. (Poster)
Link